Mortal Kombat Plus
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Esta é a lista de todos os membros dos arquivos com referências para seus respectivos arquivos:
- a -
ACELERACAO :
press_start_room.c
anima() :
anima_system.c
- b -
BLOCO_ANIM_INTEGRO :
bonus_stage_room.c
BLOCO_ANIM_QUEBRADO :
bonus_stage_room.c
BLOCO_P1_POS_X :
bonus_stage_room.c
BLOCO_P2_POS_X :
bonus_stage_room.c
BLOCO_POS_Y :
bonus_stage_room.c
- c -
camPosX :
main.c
camPosXanterior :
main.c
CLEAR_VDP() :
main.c
CURSOR_P1 :
char_select_room.c
CURSOR_P2 :
char_select_room.c
- d -
debugEnabled :
game_vars.c
drawBackground() :
char_select_room.c
- e -
exit() :
char_select_room.c
- f -
freeScrollLine() :
char_select_room.c
- g -
gAlturaDoPiso :
game_vars.c
gASG_system :
game_vars.c
gBG_Height :
game_vars.c
gBG_Width :
game_vars.c
gClockL :
game_vars.c
gClockR :
game_vars.c
gClockTimer :
game_vars.c
gDistancia :
main.c
GE :
game_vars.c
getFighterBio() :
bio_textlines.c
gFrames :
game_vars.c
gInd_tileset :
game_vars.c
gMeioDaTela :
main.c
goroLines_BR :
bio_textlines.c
goroLines_EN :
bio_textlines.c
gPodeMover :
game_vars.c
gRoom :
game_vars.c
gScrollValue :
game_vars.c
- i -
initPalaceGatesRoom() :
palace_gates_room.c
initPlayer() :
char_select_room.c
initScrollLine() :
char_select_room.c
initSelectorSprite() :
char_select_room.c
inputSystem() :
input_system.c
- j -
johnnyCageLines_BR :
bio_textlines.c
johnnyCageLines_EN :
bio_textlines.c
- k -
kanoLines_BR :
bio_textlines.c
kanoLines_EN :
bio_textlines.c
- l -
language :
game_vars.c
LINE_HEIGHT :
char_select_room.c
liuKangLines_BR :
bio_textlines.c
liuKangLines_EN :
bio_textlines.c
loadBackground() :
press_start_room.c
loadBioScreen() :
intro_demo_room.c
loadBrainAtWorkScreen() :
intro_demo_room.c
loadGoroLivesScreen() :
intro_demo_room.c
loadMenu() :
press_start_room.c
loadMidwayTitleMKScreen() :
intro_demo_room.c
- m -
main() :
main.c
- o -
OPTIONS_X :
char_select_room.c
OPTIONS_Y :
char_select_room.c
- p -
PALACE_GATES_H :
palace_gates_room.c
PALACE_GATES_W :
palace_gates_room.c
playCursor() :
char_select_room.c
player :
game_vars.c
PLAYER_1_POS_X :
char_select_room.c
PLAYER_1_POS_Y :
char_select_room.c
PLAYER_2_POS_X :
char_select_room.c
PLAYER_2_POS_Y :
char_select_room.c
PLAYER_STATE_FUNCS :
anima_system.c
playerSelectBlinkEffect() :
char_select_room.c
playerSelected() :
char_select_room.c
playerState() :
anima_system.c
playerState_Johnny() :
johnny.c
playerState_Kano() :
kano.c
playerState_LiuKang() :
liukang.c
playerState_Raiden() :
raiden.c
playerState_Reptile() :
reptile.c
playerState_Scorpion() :
scorpion.c
playerState_Sonya() :
sonya.c
playerState_SubZero() :
subzero.c
PlayerStateFunc :
anima_system.c
playMusic() :
char_select_room.c
POS_X_P1 :
bonus_stage_room.c
POS_X_P2 :
bonus_stage_room.c
POS_Y_P :
bonus_stage_room.c
processBonusStage() :
bonus_stage_room.c
processIntro() :
intro_demo_room.c
processPressStart() :
press_start_room.c
processSelecaoPersonagens() :
char_select_room.c
- r -
raidenLines_BR :
bio_textlines.c
raidenLines_EN :
bio_textlines.c
resetGraphicElements() :
main.c
revealBackground() :
char_select_room.c
- s -
saida() :
intro_demo_room.c
scorpionLines_BR :
bio_textlines.c
scorpionLines_EN :
bio_textlines.c
SCREEN_HEIGHT :
char_select_room.c
SCREEN_WIDTH :
char_select_room.c
scrollOffset :
main.c
scrollValues :
main.c
softClearPlane() :
intro_demo_room.c
sonyaLines_BR :
bio_textlines.c
sonyaLines_EN :
bio_textlines.c
subzeroLines_BR :
bio_textlines.c
subzeroLines_EN :
bio_textlines.c
- t -
TILEMAP_HEIGHT :
char_select_room.c
TILEMAP_WIDTH :
char_select_room.c
typewriterEffect() :
typewriter_printer.c
typewriterWriteAllLines() :
typewriter_printer.c
- u -
updateSelector() :
char_select_room.c
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