7{
8 switch (State)
9 {
10 case PARADO:
12 player[numPlayer].w = 16 * 8;
13 player[numPlayer].h = 15 * 8;
14 player[numPlayer].dataAnim[1] = 5;
15 player[numPlayer].dataAnim[2] = 5;
16 player[numPlayer].dataAnim[3] = 5;
17 player[numPlayer].dataAnim[4] = 5;
18 player[numPlayer].dataAnim[5] = 5;
19 player[numPlayer].dataAnim[6] = 5;
20 player[numPlayer].dataAnim[7] = 5;
21 player[numPlayer].dataAnim[8] = 5;
22 player[numPlayer].dataAnim[9] = 5;
23 player[numPlayer].dataAnim[10] = 5;
24 player[numPlayer].dataAnim[11] = 5;
25 player[numPlayer].dataAnim[12] = 5;
26 player[numPlayer].animFrameTotal = 12;
27 player[numPlayer].sprite = SPR_addSpriteExSafe(&spr_subzero,
player[numPlayer].x -
player[numPlayer].axisX,
29 TILE_ATTR(
player[numPlayer].paleta, FALSE, FALSE, FALSE),
30 SPR_FLAG_DISABLE_DELAYED_FRAME_UPDATE | SPR_FLAG_AUTO_VISIBILITY | SPR_FLAG_AUTO_VRAM_ALLOC | SPR_FLAG_AUTO_TILE_UPLOAD);
31 break;
32
33 default:
34 break;
35 }
36
37 if(
player[numPlayer].direcao == 1)
38 {
39 PAL_setPalette(PAL2, spr_subzero.palette->data, DMA);
40 } else {
41 PAL_setPalette(PAL3, spr_subzero.palette->data, DMA);
42 }
43}